

BFG: A sufficiently strong Nova can wield a cut-down 30mm gatling gun (normally found on A-10s) as a (super)man-portable weapon.However, without extensive testing, it's very difficult to tell the difference between a Talent and an extraordinarily skilled normal human who does with skill, practice and determination what a Talent does with Inspiration. Badass Normal: Talents are not this though they might look like it to an outside observer, their Inspiration involves a Winds of Destiny, Change! caused by manipulating temporal flux.What form the ascended species takes depends on their natural aptitudes. Ascend to a Higher Plane of Existence: This is the fate of most species in the revised timeline, in some form.In Aberrant it's only 80+ years old and in Adventure! it's about 2 years old. Ancient Conspiracy: The Æon Society probably counts as this by Trinity.The pattern holds for the new version, too. Anachronic Order: Of the three games, Trinity was released first and Adventure! last.
#Aeon timeline eras ps3#
Not to be confused with the PS3 Game of the same name. An eventual game set in the Ancient Greek period called Aegis is also planned. The first solo Kickstarter for a new game, Anima, finished successfully in November 2021, with a successful Kickstarter for Aether following in August 2022. You play as one of the various types of Aethernauts, experimenting with the potential of what Aether can do, exploring the strange locations it opens up, and driving off the invading Martians who seek its secrets for their own.Ī Kickstarter for the Trinity Continuum and Æon corebooks was successfully completed in February 2018, followed by a successful Kickstarter for Aberrant in July 2019 and a successful Kickstarter for Adventure! in April 2021.

Anima: Set between Aberrant and Æon in the 2080s, some of the era's Talents investigate the mysteries surrounding the shining city of Cascade, the popular fantasy MMO Terra Surge, and the hidden connections between the two.Assassins: The darker side of the core setting, where elite Assassins Pay Evil unto Evil.Trinity Continuum core: A modern-day setting in which you play a Talent, a supremely skilled or lucky person aiming to make the world a better place.D20 versions of the corebooks were released in 2004.Īll three games were acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who are bringing out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. Adventure! only managed to get a corebook. Trinity and Aberrant both put out a number of supplements, but were eventually cancelled due to low sales. Æon or Trinity: In the 22nd century, humanity is rebuilding from the Aberrant War under the guidance of the psi orders and the Æon Trinity.Aberrant: In the near future, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".Adventure!: Set in the 1920s, you play as one of various pulp archetypes.(It's almost entirely absent in Adventure!, and most powerfully expressed in Aberrant.) Like most White Wolf games an edge of He Who Fights Monsters and World Half Empty form the periphery of the world view to varying degrees. They're set in a science-based world where heroes with extraordinary powers arise during various eras, each time manifesting in a way that fits their era. A set of three linked tabletop RPGs from White Wolf, the people who brought you The World of Darkness games.
